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EXTREMEZONE FORUM / GAMES FREE DOWNLOAD / [FB]Nascar.Racing.Thunder.2004  
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If you've ever delved into the Papyrus series, you'll immediately be familiar with the general drill. The game seeks to replicate the real-life NASCAR experience, sporting some 23 tracks from the top-level Winston Cup circuit and one welcome old-timer: the hazardous circa-1950 Daytona beachfront course. It features 60 current and legend NASCAR drivers, including present-day stars like Tony Stewart and venerated old-timers like Richard Petty, Bill Elliott, Cale Yarborough, and the late great Dale Earnhardt. Players can partake in test sessions, single events, and full seasons, and they can choose from a plethora of difficulty and realism options, making the racing as difficult or as relaxed as they wish. New for 2004 is the career mode, which introduces such elements as team management, sponsorship hunting, and long-term strategy.
Complaints about last year's edition ranged far and wide, particularly from those who'd experienced its console counterpart and wondered why perks like tutorials, quickie racing challenges, and car detailing didn't make it to the PC port. Indeed, the game initially attracted a good deal of attention from "arcade" racers, who expected a wilder, more multifaceted experience but were disappointed when they didn't find it. At the same time, simulation fans weren't particularly enamored by the reasonable yet somewhat lackadaisical physics modeling. In the end, NASCAR Thunder 2003 seemed to alienate both camps.
This year, there's little doubt NASCAR Thunder is moving even further toward the simulation realm. For better or worse, it once again excludes a number of the amenities found in the console version. This year's PC iteration does not incorporate the console's 11 fantasy tracks, nor does it feature goodies, like bonus rewards, Speed Zone minigames, or the Michael Waltrip-hosted Lightning Challenge--all of which can be accessed on the Xbox and PS2 editions. Why we can't have both a believable ride and arcade fun is unknown, but NASCAR Thunder has clearly established a distinct PC-only path and seems bent on gunning for the Papyrus crown.
To reach that plateau, ISI and EA must do one thing, above all else, and that's to believably mimic the physics of a real stock car. Sure enough, one of the most noticeable upgrades is just that. Though not quite up to Papyrus standards yet, the lively and convincing vehicle dynamic is almost as impressive as that of ISI's F1 sims. Perhaps more importantly, it blows away the physics modeling of any other stock car game currently on the market.
In NASCAR Thunder 2004, ISI has built a twitchy, realistic car model that demands your attention at all times lest you find yourself eating the wall or the bumper of another vehicle. Certainly, at its most difficult setting, the game forces you to keep your eyes on the road and your hands in a state of perpetual, subtle motion as you struggle to moderate the powerful beast underneath you. The effect of cold versus warm rubber is especially interesting. ISI may have gone a bit overboard in this respect, but the truth is that oval racing would be a bit dull without such intrigue.
However, all is not yet perfect. The aerodynamics model, for one, needs fine-tuning. When real NASCAR machines draft each other at superspeedways, like Daytona and Talladega, both the lead and trailing cars take advantage of the corresponding speed boost. Yet in NASCAR Thunder, only the trailing cars benefit from assisted acceleration. Thus, a drafting train will run at the same speed as a car running solo, and that's just not right.
Another readily apparent quirk is the game's overly sensitive wheelspin coding. Even with a 700-horsepower powerplant driving them, the tires of a Winston Cup car do not light up in third and/or fourth gear. Yet they certainly do in NASCAR Thunder. Players can toggle on a number of driving aids, like traction control, ABS, and steering assist, but extreme realism fans will have to bite the bullet on this one.
NT2004's AI drivers are normally quite patient and are not prone to hazardous judgment errors.
Contrarily, cars do respond nicely to garage modifications. In fact, gearheads can spend hours tinkering with caster or track bar adjustments in an environment strikingly similar to that of F1's vehicle setup component. Alternately, mechanical newbies can simply select one of three default setups--grip, race, or qualifying--and head straight for the track. Those who want to take it just a bit beyond the basics, without diving into the detailed mechanical minutiae of their actions, can do so by manipulating a quartet of sliders that adjust overall balance, stiffness, acceleration, and top speed.
The game's graphics engine is generally top-notch, particularly if you have the horsepower to run this baby at 1024x768 resolution with 4X anti-aliasing and high detail levels. Above you, the skies are alive with cloud movement. In fact, the chance of a sunny day growing heavily overcast is very real indeed. Although it doesn't feature the compelling sun glare effects of NASCAR Racing, NASCAR Thunder's lighting and shading effects are impressive nonetheless. The depiction of tire smoke is particularly impressive.




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