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blackangel11
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 Inregistrat: acum 16 ani
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Decal Master v1.3
Decal Master is a software tool that helps any user to quick modify textures for any model. The concept is to add, move, rotate and scale "decals" (images with alpha) over the model surface dragging with the mouse. Decal Master is very helpful placing images on the boundary of the texture and resolving problems of scaling/rotating/stretching caused by distorted texture files. Product Requirements: PC-ONLY --- Poser or DAZ|Studio (or other 3D program) to use generated textures A decal can be:
* tatoo * image of a wound * water drops, leafs * and any other else that can be placed over the skin of a model. Decal Master can also prepare a new object based on the figure mesh to create a \"second skin\" for a decal, using a subset of the original geometry and optimized UVs. In this way the decal can be imported in DAZ|Studio or Poser with maximum resolution. Included with the package there is a ready-to-use library of decal to start working with Decal Master. Remember that textures generated with Decal Master and based on copyrighted textures cannot be distributed (no problem if the base texture is not copyrighted or is your own). Similary, decal objects created with Decal Master are based on OBJ and CR2 of the source model, thus cannot be distributed (if the base OBJ/CR2 is copyrighted).
Features
* Import Poser/DAZ Studio content: o Figures o Props o Clothing o OBJ models * Import Poser/DAZ MAT poses o support for jpg/png textures o support for texture and transparency image maps * Apply decals to the model o easily place, move, rotate and scale your decal o each decal is composed by + texture image map + transparency image map + canvas image map o support for PNG transparency o auto-transparency creation if no transparency map available o rotate and resize the decal even separately * Place decals over seems between textures * Library of over 50 ready to use decals * Easily make your own decal library * Export modified textures o with fast method o with high quality, oversampling method * Export MAT pose for your new textures o use the template from an existing pose * Export a \"Decal Object\" o conforming figure containing only the decal o decal object has structure and morphs of the original figure o use the decal object like a clothing figure o decal objects have no loss of quality from the original image * Edge bleeding for better texture generation
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