In many ways, Need for Speed - Undercover is like a "greatest hits" package of ideas and concepts that we've seen the franchise play around with since Need for Speed: Underground turned the series on its head five years ago. Undercover revels in street culture, much like both of the Underground games, while putting a greater emphasis on cops and car chases like Need for Speed - Most Wanted. And like Need for Speed - Carbon, it leans heavily on a narrative that's plays out in occasional cut-scenes while building on some of the impressive graphics and driving-physics technology built for Need for Speed - ProStreet. On paper it seems like a slam-dunk, but it sadly falls just a little flat in practice.